

I was part of a two man team put onto the track to create this and was mainly responsible for all the tunnels, the suspension bridge and the approach to the Island Paradise section. Alpine Expressway (Riviera-Alpine-Winter City) Tropical Drive (Island Paradise-Golden City loop). The latter involved a lot of work as it was originally to have been a loop including the Dockside track but, due to that track being behind schedule, it was left out and a larger section of track had to be created to join the Island Paradise and Golden City tracks together. Tropical Drive (Island Paradise-Golden City loop) 'Frozen wasteland'-I'll upload these separately, without any clipping, as opposed to the compiled regional versions.See playlist here.Alpine Expressway (Riviera-Alpine-Winter City).Continental Run (Alpine-Riviera-Vineyard) Regarded as the best in the series, Burnout 3: Takedown brings all of the cars, racing, crashing and speed back.The point-to-point races I worked on are: With more than 40 different tracks spanning three continents, players can battle and takedown. Gamers are challenged to crash into (and through) busy intersections, creating carnage, and as much damage as possible, unlocking new rewards and more features. This included modelling the terrain, roads and junctions as well as placement of assets. Cause wanton destruction in a game mode dedicated to crashing. I then worked on the joining sections that linked the tracks together to form the longer point-to-point races.

building the marina including the boats.remodelling and texturing of the mountainside area.building and texturing of the mountainside hotel with open sided tunnel.It had already been built, textured and playtested but required some re-working: On joining the environment art team at Criterion Games I was given the Riviera track to complete.
